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ArmorPaint, the new software to create PBR texture

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Textures design standardsIn the years 2000 to 2010, textures for 3D models were designed from 3D models that were projected onto plans, these plans becoming texture maps (maping) that were then worked from 2D software such as PhotoShop, Corel Draw or The Gimp.In the last three or four years, a new way of designing textures for 3D models has emerged. With this new design, PBR textures "have been used more and more in simulators and games...".It is now the 3D objects themselves that are worked on using specific software where one paints directly on the model, freeing oneself from the constraints that were inherent in the old processes, for example the junctions between parts that were difficult to achieve.In the category of these new softwares, Quixel (Adobe PhotoShop plugin) and Substance Painter (SB) were the precursors.Quixel, which required a lot of resources (it ran within a PhotoShop edition and it was enough that the image to be processed was a little large for the software to cra...

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