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Portfolio/Multi-Topic - Smoothing out progression: Weapon balancing, Hardmode ore balancing, Buff to base movement speed and also World generation options.

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This post is a combination of everything I would change about the game to make it more enjoyable in certain points in progression.​To start, let's talk about weapon balancing. I will be giving examples on how to buff/nerf these weapons. These weapons are unbalanced for the point in progression you get it, compared to other weapons.​HarpoonAnnoying way to fire makes missing a shot very punishing. This could be balanced by increasing the damage, increasing the fire rate or letting the projectile return faster. Another way to buff it would be to let it stick inside enemies, dealing constant damage, much like the piranha gun.Chain knifeWay too short of a projectile travel distance compared to other flails available in the same point. Funtions very similar to spamming a boomerang up close, without the damage that boomerangs at this tier do, like the shroomerang for example. Chain knife is not worth the grind as a better melee weapon can be found by killing the spore bat, at a much higher ra...

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