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How curling up with Animal Crossing is changing what it means to be a gamer

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Where once the finishing touch for our sofa-based oasis may have been a book or a romantic comedy, consumers are increasingly reaching for their Nintendo Switch or laptops to enjoy the comforting monotony of low stakes and high rewards. “Cosy gaming”, as it has been dubbed by players, can best be understood by the games associated with it. Chief among these are Animal Crossing: New Horizons, Stardew Valley, The Sims and Spiritfarer. But while the pandemic may have brought cosy gaming into the mainstream, the trend has a long history rooted in some of the industry’s biggest players’ first forays into digital titles. And its impact has been significant, not only shaping the kinds of games being developed but in overturning outdated gamer stereotypes. Cosy games are defined by what they omit. Far from presenting players with tough challenges and high stakes, cosy games omit the potential for winning or losing entirely. The clearest objective is to make your own fun. In Stardew Valley, players tend to a farm. The game doesn’t “end”, it is only over when you eventually stop playing. For the players that have put tens of thousands of hours into the game, it is unclear when this time...

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