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AI taught itself to play a video game – for the first time, it's beating humans

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Since the earliest days of virtual chess and solitaire, video games have been a playing field for developing artificial intelligence (AI). Each victory of machine against human has helped make algorithms smarter and more efficient. But in order to tackle real world problems – such as automating complex tasks including driving and negotiation – these algorithms must navigate more complex environments than board games, and learn teamwork. Teaching AI how to work and interact with other players to succeed had been an insurmountable task – until now.
In a new study, researchers detailed a way to train AI algorithms to reach human levels of performance in a popular 3D multiplayer game – a modified version of Quake III Arena in Capture the Flag mode. 
Even though the task of this game is straightforward – two opposing teams compete to capture each other’s flags by navigating a map – winning demands complex decision-making and an ability to predict and respond to the actions of other players.

This is the first time an AI has attained human-like skills in a first-person video game. So how did the researchers do it?
The robot learning curve
In 2019, several milestones in AI research...

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